martes, 12 de abril de 2022

Mapas UVs en segundos con Scripts en 3Ds Max || EXVIA STUDIO

select $ max modify mode modPanel.addModToSelection (Uvwmap ()) ui:on $.modifiers[#UVW_Map].maptype = 4 $.modifiers[#UVW_Map].length = 1 $.modifiers[#UVW_Map].width = 1 $.modifiers[#UVW_Map].height = 1 modPanel.addModToSelection (Unwrap_UVW ()) ui:on $.modifiers[#unwrap_uvw].unwrap.setMapChannel 2 $.modifiers[#unwrap_uvw].unwrap2.setFreeFormMode on $.modifiers[#Unwrap_UVW].texMapList.count = 0 $.modifiers[#Unwrap_UVW].texMapIDList.count = 0 $.modifiers[#Unwrap_UVW].baseMaterial_list.count = 1 $.modifiers[#Unwrap_UVW].baseMaterial_list[1] = $.material $.modifiers[#Unwrap_UVW].texMapList.count = 0 $.modifiers[#Unwrap_UVW].texMapIDList.count = 0 $.modifiers[#Unwrap_UVW].texMapList.count = 1 $.modifiers[#Unwrap_UVW].texMapIDList.count = 1 $.modifiers[#Unwrap_UVW].texMapList[1] = Checker () $.modifiers[#Unwrap_UVW].texMapIDList[1] = -1 $.modifiers[#Unwrap_UVW].TextureCheckerMaterial = Standardmaterial () --actionMan.executeAction 2077580866 "40047" $.modifiers[#Unwrap_UVW].flattenMapNoParams() subobjectLevel = 3 $.modifiers[#unwrap_uvw].unwrap2.setFreeFormMode on subobjectLevel = 0 max create mode

De REVIT a UE4 Reimportación con DATASMITH + UVs || EXVIA STUDIO